Hi, I am Martin Vilches

I'm a Game Developer!

Projects

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Education

B.S. Computer Animation and Game Development

California State University, Chico

2022 – 2024

Focused on gameplay programming, systems design, and engine architecture while building projects in Unity (C#). Learned through hands‑on team collaborations, refining mechanics and solving technical challenges to bring ideas to life.

AA Liberal Arts: Arts, Humanities, Communication

Santiago Canyon College

2020 – 2022

Explored graphic design fundamentals and creative communication through Liberal Arts coursework. Transitioned into coding classes to prepare for transfer into game development, blending design sensibility with technical foundations.

Technical Skills

Unity

C#

Unity Shader Graph

Unreal Engine 5

C++

Blueprints

GitHub

Diversion

Blender

Maya

Photoshop

Illustrator

Jira

Trello

UI Design

Agile Framework

Data Management

Core Dispositions

Quality-Focused

Task-Oriented

Self-Motivated

Team-Oriented

Flexible

Efficient Communicator

Persistent

Bilingual (English & Spanish)

Martin Vilches Portrait

About Me

Hi! I'm Martin, a California-based Gameplay Programmer focused on systems design and experimentation. I build and iterate on gameplay systems in Unity (C#) and Unreal Engine (Blueprints & C++), from player data management and local multiplayer to AI state machines and combat logic. I love pushing technical boundaries—debugging complex interactions, prototyping networking features, and creating internal tools that speed up iteration.

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